Manual · 10

What the panel tells you

Every message Fleshy shows, what it means, and what to do about it.

Messages

message meaning
Ready to bake (N vertices) Set up. Press Bake This Frame or Bake.
Baked frame N in … s: M vertices in contact The bake worked; M says how much of the mesh is pressed.
… Nothing touches here: add what presses on it under Colliders Nothing presses on the mesh at this frame. If something should (a hand, a chair), add it under Colliders. Its own parts pressing together are found without that.
Baked: 1-24 ✓ Those frames are baked with the current settings, and play.
Out of date: 1-24, baked with other settings. Bake again to update A setting changed since those frames were baked. Bake again, or press Use Baked Settings and they play again.
Playing the baked frames (1-24, 40) Working normally. The frames listed are the ones in the cache.
Baking Body: 5 of 24 frames done A bake is running, in the box at the bottom of the viewport. Cancel or Esc to stop it.
Stop the bake? The 5 frames done are kept You pressed Cancel or Esc. Stop Baking keeps the frames done; Keep Baking, or Esc again, carries on.
… Stopped before its last frame A bake you stopped. The frames done are saved; bake again for the rest.
No baked frames found at <path>. Bake to make them The cache file is not where the file says: deleted or moved. Bake again, or put the cache file next to the .blend and open it again.
Frame N is not baked Nothing baked here, so it renders undeformed. Press Bake This Frame, or bake a range that includes it.
Live: frame N is outside the frame range, so it is not deformed Live mode with Every Frame off, on a frame none of the ranges holds. Add a range, or tick Every Frame.
Hidden or simplified in the viewport. Renders are up to date: nothing to bake Expected once you hide Fleshy in the viewport (step 5 of Your first shot). Nothing to do.
Out of date: … Bake again to update Something in When to bake again changed; the message names it. This frame is switched off until you bake it again.
Out of date: the pose at frame N changed after it was baked … The animation was edited at this frame after baking. Bake it again.
Out of date: a collider (…) moved after frame N was baked … A collider was moved or re-animated after baking. Bake again the frames it names.
Out of date: a collider (…) changed after frame N was baked … A collider's modifiers or subdivision changed, or an object was added to or removed from a collider collection.
Out of date: frame N was baked at another subdivision level … You baked at another subdivision level since, and went back. Bake any frame at this level and the frames already baked here play again.
… is turned off in the viewport … A collider is disabled in viewports, or its collection is excluded, so its place is unknown. Show it, and hide it with the eye instead.
Cannot put the settings back: <name>, which they used, is gone … Use Baked Settings needs a collider or mesh that has been deleted. Nothing was changed. Bake again.
Cannot put the settings back: something else they were baked with has changed too … Besides this panel's settings, something they used changed elsewhere, such as a set-up collider's own Firmness. Nothing was changed. Bake again, or put that back by hand.
Cannot bake: part of Fleshy is missing. Install it again Part of the add-on did not load. Frames already baked still play; you cannot bake new ones until you install it again.
Click one in the list to see its settings Nothing is selected that the panel can show. Click an object in the list.
Select a mesh to start: the character's body, not its rig Nothing is set up yet and the selected object is not a mesh.
Nothing set up yet. Press Set Up below to start No mesh here has the deformer yet. Press Set Up in the Object section.

The list's rows

Each row of the object list says one of these:

row meaning
24 frames ✓ That many frames are baked with the current settings.
24 frames, 10 out of date ✓ Some frames were baked with other settings. They are kept, but only the 24 play.
out of date ⚠ Every baked frame was made with other settings. Bake again, or press Use Baked Settings.
24 frames ⚠ The frame you are on is refused. The message box below the buttons says why.
not baked Nothing baked yet.
unreadable ⚠ The cache file is damaged or is not a cache.

A row notices a settings change straight away, and an edited mesh, modifier or pose when you next change frame.