Manual · 12

Files, updates and uninstalling

What Fleshy puts in your file and on your disk, and how to take it off again.

The cache objects

Each set-up mesh has one hidden object, Fleshy_Cache_<object>, that Fleshy needs to show it. They are all in one collection, Fleshy Caches, under Scene Collection, made at the first Set Up and deleted when Remove takes the last one. Leave them there: deleting one stops its mesh deforming until you press Set Up again. The collection can be collapsed, hidden or excluded (its checkbox) to tidy the Outliner; the meshes still deform.

A copy of a set-up mesh (Shift+D, Alt+D) gets a cache object of its own straight away and plays nothing until you bake it; its bake writes its own cache file. Deleting a set-up mesh with Delete rather than Remove leaves its cache object behind: saving the file deletes it, and so does Delete Unused Cache Objects in Cache, which shows only while there is one. Neither touches the cache files on disk.

Cache files

One .npz next to your .blend, named <blendfile>_fleshy_<object>.npz. If the file has never been saved it goes to Blender's temporary folder instead, which Blender empties when it closes; the Cache section says so. The first time you save the file, the baked frames move next to it, and the saved file points there. Safe to delete: you will just need to bake again.

Remove Fleshy takes the deformer off the object and asks whether to delete its cache file too, with the file's size. It is left on disk unless you tick that, so Set Up again brings the baked frames back. A deleted file cannot be brought back with undo, and a file that another object also uses is never offered.

Moving the .blend to another folder or machine takes the cache with it if you copy that file too, next to the .blend: a cache file that is not where it was is looked for there when the file opens. The cache is not tied to a machine, a Blender version, or a graphics card.

Every bake is added to the same file. Baking the same frames over and over does not grow it without limit.

Turning it off, and uninstalling

Without the add-on, a character shows no contact deformation. That is what you see when you untick Fleshy in Edit ▸ Preferences ▸ Add-ons, when a file is opened where it is not installed (a render farm, a colleague's machine), and after uninstalling. Tick it again and the baked frames play again, straight away. So install it wherever the file is rendered.

To uninstall: first Remove Fleshy from your characters in every file you will keep. Then Edit ▸ Preferences ▸ Add-ons, open the menu at the right of Fleshy's row, and choose Uninstall. Some of its files stay in use until Blender closes, and Blender deletes them the next time it starts; after that nothing is left. Cache files stay where they are.